

SMOOKYLAB
3D Prop Artist & Concept Artist
Hi!
Hi! I'm Noel, also known as SmookyLab. I'm a Game Design & Production student from Mexico with a passion for creating stylized 3D assets, concept art, and interactive experiences. I enjoy transforming ideas into polished, game-ready visuals while continuously learning new techniques and workflows. My goal is to create memorable worlds that inspire players and contribute to the video game industry.Have an idea you'd like to bring to life?Whether it's a game, a prop, or concept art, feel free to reach out. I'm always excited to collaborate on creative projects.
Blender • Maya • Substance Painter • Unity • Photoshop • ZBrush
GET TO KNOW ME
I'm currently studying Game Design & Production, where I've developed skills across multiple areas of game art, including 3D modeling, texturing, concept art, UI/UX, and game engine workflows. Throughout my academic projects, I've worked with industry-standard software such as Blender, Maya, Substance Painter, ZBrush, Photoshop, and Unity.Outside of class, I continue improving my skills through personal projects and by exploring new techniques in stylized game art. I also collaborate with XD Games as the team's artist, contributing visual assets, UI elements, and illustrations for game development projects.My long-term goal is to join a professional game studio as a 3D Prop Artist or Game Artist, creating stylized worlds and memorable experiences for players.

PORTFOLIO

Sad Bear
Description: An exercise I did to practice Blender by recreating this cute drawing in 3D
Software Used: Blender, After Effects, Photoshop

Lawson Japanese Storefront Diorama
Description: A cozy slice of urban nostalgia inspired by the streets of Japan. It captures the storefront of a classic Lawson convenience store, where daily life seamlessly blends with nature as ivy climbs the walls and a bright billboard glows under a clean, serene light.
Software Used: Maya, Substance Painter, Photoshop

Erasing Creativity
Description: A visual representation of creative block and mental burnout. A minimalist, melancholic character watches as a giant eraser fades away their ideas, leaving behind a trail of vibrant colors that slip away—symbolizing the loss of inspiration.
Software Used: Blender, Photoshop

PROJECTS

XD GAMES
I'm part of XD Games, a small game development team where I work as the 2D and 3D artist. Here are some of the projects we've created together. My contributions include concept art, 2D illustrations, game-ready props, UI/UX design, and 2D character puppets.

CONTACT

Let's Work Together!Have a project in mind or looking for a game artist? I'd love to hear about it! I'm currently open to freelance opportunities, collaborations, and creative projects.Feel free to contact me by email or through my social media. I usually reply within 24–48 hours.Time Zone: Central Time (UTC -6) – MexicoIf you'd like to see more of my latest work and behind-the-scenes content, you can also follow me on my social media!






































